Spades is the most famous Card Game in the USA. Play Spades NOW! This trump game is a must have for all Spades and card games lovers! Featrues. In the game of Hearts, any Heart and the Queen of Spades are point cards. In Hearts sind alle Herzkarten sowie die Pikdame Punktekarten. an und erfahre mehr über Spades Plus - Card Game. Lade Spades Plus - Card Game und genieße die App auf deinem iPhone, iPad und iPod touch.
Spades Card GameExplore the most friendly and fun spades card game for the whole family. It is currently one of the most popular social games which are played. Schau dir unsere Auswahl an spades card game an, um die tollsten einzigartigen oder spezialgefertigten handgemachten Stücke aus unseren Shops für spiele. Explore the most friendly and fun spades card game for the whole family. It is currently one of the most popular social games which are played with a full deck of.
Spades Card Game Basic Rules VideoHow to Play Spades
Erhalten und die Umsatzbedingung Spades Card Game lautet, die sich Spades Card Game und ohne Risiko losspielen wollen. - Verfügbar aufThe spades suit is always trump, which means a spade beats a card from any other suit.
Spades was devised in the United States in the late s by the Kirkwood family and became popular in the s when Frank and Mavis Kirkwood moved from Mississippi to NY in search of work.
The game's rise to popularity in the U. The game's popularity in the armed forces stems from its simplicity compared to Bridge and Euchre and the fact that it can be more easily interrupted than Poker , all of which were also popular military card games.
After the war, veterans brought the game back home to the U. It also remained widely popular in countries in which U.
The first dealer is chosen by a draw for "first spade" or "highest card", and thereafter the deal passes to the dealer's left after each hand.
The dealer shuffles and the player to the right is given the opportunity to "cut" the cards to prevent the dealer stacking the deck. The entire deck is then dealt face-down one card at a time in clockwise order with four players, each player should receive 13 cards.
A misdeal is a deal in which all players have not received the same number of cards or a player has dealt out of turn. A misdeal may be discovered immediately by counting the cards after they are dealt, or it may be discovered during play of a hand.
If a single card is misdealt and discovered before players in question have seen their cards the player that is short a card can pull a card at random from the player with an extra card.
Otherwise, a hand is misdealt, the hand is considered void and the hand must be redealt by the same dealer unless the reason for the redeal is the hand was dealt out of turn.
Each player bids the number of tricks they expect to take. The player to the left of the dealer starts the bidding, and bidding continues in a clockwise direction, ending with the dealer.
As Spades are always trump, no trump suit is named during bidding as with some other variants. A bid of "zero" is called "nil"; players must bid at least one if they don't want to bid "nil" see below.
In partnership Spades, the standard rule is that the bids by the two members of each partnership are added together.
Two very common variants of bidding are for a player or partnership to bid "blind", without having looked at their cards, or to bid "nil", stating that they will not take a single trick during play of the hand.
These bids give the partnership a bonus if the players exactly meet their bid, but penalizes them if the players takes more or fewer.
A combined bid of two "blind nil" is usually allowed and is worth both the blind and nil bonuses or penalties. In some variants, the player bidding nil passes one or two of their cards depending on the variant rules to their partner and receives an equal number of cards back from said partner.
Nil passing may be allowed only in the case of a blind nil. Teams must be down by points to bid blind nil. Each hand consists of a number of tricks; a four-handed game consists of thirteen tricks using all fifty-two cards.
The player on the dealer's left makes the opening lead by playing a single card of their choice. They must follow suit if possible; otherwise, they may play any card, including a trump spade.
A common variant rule, borrowed from Hearts , is that a player may not lead spades until a spade has been played to trump another trick.
The act of playing the first spade in a hand is known as "breaking spades", derived from its parent rule, "breaking hearts".
When a player leads with a spade after spades has been broken, the other players must follow suit. Another common variant rule, also borrowed from Hearts, is that a player cannot lead spades in the first trick.
The trick is won or taken by the player who played the highest card of the led suit; if trumps were played, the highest trump card wins.
The contents of each trick can not be viewed after this point, except to determine whether a player reneged.
The number of tricks a player has won cannot be disguised;  if asked, each player must count out his tricks until everyone has agreed on the "trick count".
The player who wins any given trick leads the next. Play continues until all players have exhausted their hands, which should occur on the same last trick.
Otherwise, it is declared a misdeal. There is an extra bonus for this if it succeeds and a penalty if it fails. The partnership also has the objective of winning the number of tricks bid by the Nil's partner.
It is not possible to bid no tricks without bidding a Nil. If you don't want to go for the Nil bonus or penalty you must bid at least 1.
The player to dealer's left leads any card except a spade to the first trick. Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card.
A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led.
The winner of each trick leads to the next. Spades may not be led until either some player has played a spade on the lead of another suit, of course , or the leader has nothing but spades left in hand.
A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid. Additional tricks overtricks are worth an extra one point each.
Sandbagging rule: Overtricks are colloquially known as bags. A side which over several deals accumulates ten or more bags has points deducted from its score.
Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another points and so on.
Example: Suppose a team whose score is bids 5 tricks and they have 7 bags carried over from the previous rounds. If they win 7 tricks they score 52, taking their score to and their bags to 9.
If they win 9 tricks they score 54 and lose , bringing their score to If a bid of nil is successful, the nil bidder's side receives points.
This is in addition to the score won or lost by the partner of the nil bidder for tricks made. If a bid of nil fails - that is, the bidder takes at least one trick - the bidder's side loses points, but still receives any amount scored for the partner's bid.
When a nil fails, the tricks won by the nil bidder do not count towards making the partner's bid, but do count as bags for the team. The side which reaches points first wins the game.
If both sides reach points in a single deal, the side with the higher score wins. This online version of the classic card game Spades was made by me.
My name is Einar Egilsson and over there on the left is my current Facebook profile picture! Spades is very similar to an Icelandic game I used to play, called 'Kani'.
It is the first game I've done where there's any kind of team play going on, which made it interesting to write. I hope I've made your partner, Bill , smart enough that it's not annoying to play with him :.
All the graphics used for the game I found at OpenClipArt , a great site with free graphics. The excellent playing card images were made by Nicu Buculei , and the player images were made by Gerald G.
Customize opponents Spades Multiplayer Lobby Click a table to join a multiplayer game. Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join.
Or send the link below to them, if they click it they'll join automatically: OK. Join private table Please enter the code for the table: OK Cancel.
Want to create a table for just you and your friends? It is a partnership card game that, like Bridge, is descended from the old English game of Whist.
In general, the goal of each Hand of Spades is to predict or Bid on how many Tricks you will take during that hand.
Spades is a trick-based card game for 4 players. Players sitting across from each other are partners on the same team.
The object of this game is to be the first team to reach or points. Each player is dealt a hand of 13 cards from a 52 card deck. The hand is sorted by suit, then rank: Clubs, Diamonds, Spades, Hearts.
Cards that are out of play are darkened. Starting with the dealer, each player in turn bids the number of tricks she expects to win.
Possible bids are from Nil to thirteen. The sum of partnership bids are called the contract. If a player bids Nil, meaning they expect to win no tricks , then they may, depending on the rule settings, be allowed to exchange up to four cards with their partner once everyone else has bid.
The game begins with all cards being dealt. Each player plays one card and together they are called a trick. To start you must estimate how many tricks you think you can take with your hand.
Your bid and your partners are then added together and this is the number of tricks your team must take.